Paweł Gajda started as a set manager on film sets. After completing film production studies, thanks to his passion for VR and a bit of luck, he started working at Carbon Studio, an indie game developer. Since then, he’s worked on several VR projects, in which he has been involved in both creative and production aspects of the development. He currently holds a position of Carbon’s Manager and Evangelist.
Paweł on Game Access '17
How (not) to design a VR game? From dealing with motion sickness to technical challenges of using Unreal Engine 4 with VR headsets – Carbon Studio wants to share their experience in developing VR games during the early days of the technology.
Game Access is organized by GameDev Area, an independent initiative dedicated to support the gamedev industry in the Southmoravian region, Czech Republic.