Demystifying accessibility – identifying barriers and possible solutions for (almost) every game
Considering accessibility of your game may seem like a huge and at times overwhelming task – but it doesn’t have to be. If you want everyone – including disabled gamers – to enjoy your game this talk will provide you with a starting point. I will go over a few simple and straightforward implementations of accessibility by design and accessibility through options or settings. The talk will teach you to identify some of the most common barriers and offer some potential solutions, including best practice examples from existing games. Finally, you will receive some advice on how to begin planning for accessibility implementation throughout the development process, regardless of studio size or complexity of the project at hand.