Are you thinking about sharing your expertise at Game Access '27? Whether you are a seasoned speaker or taking the stage for the first time, we want to help you deliver the best possible presentation.
To ensure our attendees get the most out of every session, we've put together a few guidelines and tips for crafting your talk.
We offer two time slots for presentations. Please note that your chosen time slot must include a Q&A session.
Advanced content preferred
Our audience consists primarily of game industry professionals, developers, and passionate creators. Because of this, we highly prefer advanced, deep-dive talks over general overviews. Attendees gain much more value when you dissect a very specific detail, pipeline, or challenge of your work. Don't be afraid to get technical, show your messy work-in-progress files or dive deep into your craft.
A unique experience
We want to give our attendees a unique experience. Therefore, we try to avoid selecting talks that have already been presented in the exact same format at other recent or neighboring conferences. If you've given a similar talk before, consider updating it with new insights, a different angle, or a deeper dive into a specific segment for Game Access.
Struggling to pin down the perfect topic? Here are a few ideas that always resonate well with our audience:
Take one specific mechanic, shader, or narrative beat and break down exactly how you built it from day one to launch.
Post-mortems of things that went wrong and the hard lessons you learned to fix them.
Specific tools or workflows your team developed to save time and sanity.
Real data, real results, and real feedback from your latest project.
Drawing inspiration from presentation experts and concepts from books, here are a few tips to elevate your stage presence:
We have a partnership with a public speaking school (Učit Brno). If your talk is accepted and you'd like to run through it with them, let us know. Subject to available capacity, we'll gladly arrange a practice session and consultation for you.