Andrzej Uszakow has over 17 years of experience in the game dev industry, including nine years at CD PROJEKT RED. He’s engaged in a broad spectrum of systems, from low-level engine programming to physics, animation, networking, and audio. Andrzej also has gameplay experience and is currently focused on physics- based enrichments for characters in video games.
Did you ever wonder how to approach a character's secondary motion using simple physics-based techniques? By the end of this presentation, you will know how to assemble a complete pipeline from content authoring software via an interchange format, resulting in a working simulation within the framework and engine of your choice.