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Adam Kruták

Adam Kruták

Art Director
My all-life interest in creation brought me to a path of Painting and later, during my professional career to 3D. I´ve finished my studies at Atelier of Classical Painting Disciplines, which formed my strong relationship to Composition, Form, Color and Light, while I kept my head opened to digital technologies at self-studies. During my dissertation thesis I´ve combined these two approaches within the field of classical painting frame. After the studies I´ve moved to Game Industry, where I could fulfill my creative ambitions. Started as Environment Artist to eventually move to my beloved Character Art, where I later got the great opportunity to Lead the Artists throughout various Games you hopefully enjoyed playing! Currently I am continuing to support the Artists in their creative visions as Art Director under the wings of Hangar 13 Games.

Talks & sessions

3D Scans in Games

The talk will be presenting contemporary workflows of 3D Character scanning (and more) and the craft of translation these into living Game Characters. By popularizing the subject of 3D scanning we will try to give you the insight to the evolving technologies and processes behind the benchmark Characters in Games. The talk will be held between profesionals from the two worldwide known Scanstores: 727 and 3Dsk, moderated by Art Director from Hangar 13 Games, who will focus on the subject from the user perspective.