ix
Adam Slavík

Adam Slavík

Arma 4 Art Lead
Bohemia Interactive
Adam is Lead Artist for Arma 4 at Bohemia Interactive. He previously worked at Hangar 13 and Codemasters on franchises including Mafia, GRID, and DiRT, specializing in vehicle art - turning the smell of oil and gasoline into pixels.

SOME OF THE GAMES Adam WORKED ON

Arma 4
DiRT
GRID
Mafia

Talks & sessions

Arma Vehicle Case 01: Fully Interactive, Fully Painful

A technical breakdown of the vehicle production pipeline in Arma. The talk covers art direction, pre-production, and our mid-poly, multi-material workflow, focusing on the challenges of building high-complexity vehicles with interactive and detailed interiors in large open-world games.