QAs are not the designers! (or are they?)
After spending countless hours, meticulously perfecting every detail of a level, quest, mechanic or any other wonderful creation, proud of your achievement, you open your in-box and see a notification form a bug tracking software. QAs once again found something. As you open the report, you see that it isn't about a missing feature or a bug, the report simply states "it would be more fun if this was done another way".
This talk is specifically focused on dealing with and avoiding situations just like the one described above. We will focus on the dynamic between people in the Design Team and the QA Team, especially the communication aspect of their work. The main goal of this talk is to show the perspective of both sides of this cooperation, so that everybody will be able to better understand each other's motivation and methods of reaching the common goal and creating the best game.