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George Lemeshko

George Lemeshko

Software Developer
JetBrains
I started my career as a mobile game developer in 2011. At my first company, we released two mobile titles. I later joined another game studio, where I worked on a multiplayer shooter and was responsible for gameplay systems, networking, and performance optimization, eventually becoming a Team Lead. In 2022, I joined JetBrains.

Talks & sessions

The Cutting Edge with JetBrains Rider: New Features That Improve Game Dev Iteration

JetBrains Rider is the ultimate game development IDE for Unity, Unreal Engine and Godot, and we keep on making it better. We’ll look at new and improved workflows across coding, debugging, analysis, and AI-assisted features that can help you work faster and smarter and write better games. The session is demo-driven and focused on ideas you can adopt gradually—regardless of engine, project size, or team setup.