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Kacper Prędkiewicz

Kacper Prędkiewicz

System & Combat Designer
Plarium
Game Designer specialising in Unreal Engine 5, Gameplay Ability System and System Design, especially progression. In addition to making games, I'm also teaching others how to make games on DSW University as Basics of Unreal, Unity and Game Design lecturer

Talks & sessions

Future-Proof System Design

Building progression systems isn’t just about features it’s about longevity. Over time, even small design flaws can become massive production headaches. This session will explore how to think about system design not as a one-time solution, but as a living, evolving structure. I will share lessons learned from years of building and maintaining progression systems across AAA and mobile projects. I'll focus on how to plan for change, communicate across disciplines, and set up systems that empower, not constrain, your future self and your teammates. Key Takeaways: 1. Learn a mindset for sustainable and adaptable system design 2. Discover practical methods for version-proofing data-driven systems 3. Improve collaboration between design, QA, and engineering All of this backed by real examples from PCF and Plarium