Quest/Narrative Designer with five years of leadership experience. Led the narrative team on S.T.A.L.K.E.R. 2, specializing in side quests and open-world exploration. Currently working as Lead Content Designer on Titan Quest II, responsible for the main campaign, side quests, open-world content, and non-narrative elements such as combat challenges and puzzles.
This talk explores how to develop a content vision for an ARPG by working with specific design pillars and merging gameplay with narrative, while also covering the fundamental principles of open-world and quest design.