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Marek Hazlinger

Marek Hazlinger

Head of 3D department
Since 2000, I've led a 3D team on a journey from digital stone tools to cutting-edge real-time rendering. I craft complex 3D models of vehicles, architecture, people, and more—complete with textures, materials, and rigging—for use in animation, films, and games. I work with the latest technologies like Unreal Engine, Unity, Substance Painter to push visual storytelling to new levels and to deliver precise, production-ready assets tailored to each project's needs.

Talks & sessions

3D Scans in Games

The talk will be presenting contemporary workflows of 3D Character scanning (and more) and the craft of translation these into living Game Characters. By popularizing the subject of 3D scanning we will try to give you the insight to the evolving technologies and processes behind the benchmark Characters in Games. The talk will be held between profesionals from the two worldwide known Scanstores: 727 and 3Dsk, moderated by Art Director from Hangar 13 Games, who will focus on the subject from the user perspective.