Executive Producer at Warhorse Studios formerly worked for Codemasters, Bohemia Interactive and ALTAR interactive. Besides Kingdom Come: Deliverance worked on games like Original War, UFO: Aftermath and ArmA. Developing games since 1997.
SOME OF THE GAMES Martin WORKED ON
Delivering Kingdom Come
The talk will discuss various strategies and approaches we have tried during the development of Kingdom Come: Deliverance. The development team had to adapt to growing from 13 to 100+ people, creating a Kickstarter campaign, several postponements of the release date, and other challenges. We shall discuss very openly the mistakes we have made and what lessons – if any – can be derived from them.