Seven Years for a Sequel: Lessons from Kingdom Come: Deliverance II
We had the perfect setup for Kingdom Come: Deliverance II – a prototype, the original team, funding, and creative freedom – and it still took seven years. In this candid postmortem, Martin Klíma shares what worked, what failed, and the unexpected lessons in scope, polish, and team culture from building a game in the “middle ground” between indie and AAA.