With experience ranging from massive AAA to tiny indie studios Mazen has a varied career over the last 2 decades, and spent the last decade living in the glorious city of Brno.
Currently consulting, Mazen has worked on titles such as Rocksmith 2014, Shadowgun: Legends, Dying Light 2, Rabbids Rumble and last years award winning Seance of Blake Manor.
He has 4 cats, and strongly opposes Gen AI as a design tool.
A lively discussion on what makes a horror game, best practices to cultivating atmosphere and increasing immersion from the masters of horror at Bloober Team and Hey Bird!.