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Nate Purkeypile

Nate Purkeypile

Founder and Game Creator
Just Purkey Games
Nate Purkeypile is a 21+ game industry veteran who has worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3, Bloodrayne 2 and more. He built iconic spaces such as Fallout 4’s Diamond City and the art for Skyrim’s Blackreach. Before going independent, he specialized in world art, kit creation, lighting and art direction. He has been a solo indie developer for more than four years now and is currently working on his third game.

SOME OF THE GAMES Nate WORKED ON

Bloodrayne 2
Metroid Prime 3
Starfield
Fallout 76
Fallout 4
Fallout 3
Skyrim

Talks & sessions

How to Build a Massive Indie Game Without a Huge Team

Games have gotten increasingly expensive to make, but it doesn’t have to be that way. Using the things he learned from making games like Skyrim and Fallout, Nate will explain how he has approached creating large indie games that would typically be out of scope for a solo developer. His first indie game The Axis Unseen had a world 5x the size of Skyrim and released exactly on time after 3.5 years of production. In his next game you can use anything you can find as a weapon to get revenge on the ultra-rich while traversing multiple unique locations, so it has even more art and systems complexity. By listening to this talk you’ll understand how that goes from an absurd and impossible idea, to one that is 100% viable for a solo dev. He will talk about smart art direction choices that make content creation easier, production methods, picking the right software for the job and how to prioritize things.