I'm a team builder behind 3D.sk, where we've built one of the world’s largest human reference libraries with over 10,000 model references and photogrammetry scans. Since 2004, I've been helping artists, game developers, and VFX studios like SEGA, 2K, Rockstar, Sony, Warhorse, NVIDIA, EA, and CD Projekt Red bring their characters to life with realistic, high-quality assets.