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Richard Polák

Richard Polák

CEO
I'm a team builder behind 3D.sk, where we've built one of the world’s largest human reference libraries with over 10,000 model references and photogrammetry scans. Since 2004, I've been helping artists, game developers, and VFX studios like SEGA, 2K, Rockstar, Sony, Warhorse, NVIDIA, EA, and CD Projekt Red bring their characters to life with realistic, high-quality assets.

Talks & sessions

3D Scans in Games

The talk will be presenting contemporary workflows of 3D Character scanning (and more) and the craft of translation these into living Game Characters. By popularizing the subject of 3D scanning we will try to give you the insight to the evolving technologies and processes behind the benchmark Characters in Games. The talk will be held between profesionals from the two worldwide known Scanstores: 727 and 3Dsk, moderated by Art Director from Hangar 13 Games, who will focus on the subject from the user perspective.