5 ways devs can make game porting easier and avoid costly mistakes
While content volume and code complexity are increasing in games, fewer and fewer game developers need to be technical wizards. Tools like Unity and Unreal Engine have made development more accessible than ever, which in some ways has diluted the overall quality of content, fooling devs into thinking it’s easy.
This means technical issues sometimes go unaddressed — not least when it comes to porting.
Porting isn’t plug-and-play. Putting a game on a new platform can be a long, complicated process, and required a deep understanding of not just different platform requirements but the technical parts of game development itself (for example, how to optimize memory). If different platform requirements haven’t been considered from the very start of development, devs have to scramble to resolve countless issues later, which causes delays, or worse, means games are shipped in poor quality, which frustrates and alienates players. Sometimes even the biggest gaming companies make these mistakes.
As a leading external development company, we at Room 8 Group work with the biggest devs and publishers daily. We excel in porting and optimization, and one of our leading experts is Yoan Aleksiev, our Associate Tech Art Engineering Director.
In this talk, he’ll explain — in simple, clear terms — the best ways for devs to make porting easier in 2025. He would explore:
The use of AI in texture and mesh scaling for the purposes of remastering or optimization
How to effectively utilize hardware resources and optimize content pipelines to ensure seamless porting
How best to manage online-play features in the context of porting
How to make porting easier for games made using custom/proprietary engines
Understanding/considering certification requirements in advance
And more.